As stated in prior releases, original model is created by David Limars. This shot shows progress of texture work as well as lighting within an enclosed area with caustics and global illumination enabled.
Rendered with Mental Ray 1920x1080 72PPI 0x2 Adaptive Sampling Anti-Aliasing (min(x)max) Caustics 10,000 Photons @3500 Intensity via Point Light Caustic Accuracy 1800(max) Caustic Radius 50 Global Illumination 10,000 Photons GI Accuracy 1000(max) GI Radius 200 RayTracing Reflections and Shadows Enabled Uncompressed TIF converted to JPG w/ Photoshop